April 2007
Copyright (C) 2007, Motama GmbH, Saarbruecken, Germany http://www.motama.com Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with the Invariant Sections being all sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license can be found in the file COPYING.FDL. THE DOCUMENT IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE DOCUMENT BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE DOCUMENT OR THE USE OR OTHER DEALINGS IN THE DOCUMENT. |
This document describes the installation and usage of the NMM-SDK for Linux, PS3, MacOS, and other similar platforms.
In this document, we assume that NMM-SDK package is called nmm-sdk-1.0.0.tar.gz and will be extracted to directory /home/bob/nmm-sdk-1.0.0. Please replace these names as appropriate, e.g. with the name of the NMM-SDK package that you are actually using.
The NMM Software Developer Kit (NMM-SDK) allows you to quickly get started with developing software based on the Network-Integrated Multimedia Middleware (NMM). The NMM-SDK provides a simple interface specified in NMM-IDL, a plug-in that implements this interface, and an application that uses those two components in a flow graph.
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| Requirements |